0=bloodType
0=contrailTypeAlive
0=contrailTypeDead
0=contrailTypeDying
12=contrailTypeLanding
1=DefaultAppearance
0=ChangeAppearanceWhenInvincibleTo
0=ChangeAppearanceWhenFlyingOrDoubleJumpingTo
0=ChangeAppearanceWhen1LivesRemainsTo
0=ChangeAppearanceWhen2LivesRemainsTo
0=ChangeAppearanceWhen3LivesRemainsTo
0=ChangeAppearanceWhen4LivesRemainsTo
0=ChangeAppearanceWhen5LivesRemainsTo
0=ChangeAppearanceWhen6LivesRemainsTo
0=ChangeAppearanceWhen7LivesRemainsTo
0=ChangeAppearanceWhen8LivesRemainsTo
0=ChangeAppearanceWhen9LivesRemainsTo
0=ChangeAppearanceWhen10LivesRemainsTo
0.34=Affects Nearby Particles
0.67=Airborne Acceleration Multiplier
0.19=Airborne Deceleration Multiplier
0.2=Airborne Floatation
0.3=Bleeding Resistance
0=Bounciness When Hitting Ground
0=Can Fly Even Without a Flying Power-Up
1=Can Ride Upon Platforms
1=Can Stomp On Enemies
4=Climbing Speed Downward
2=Climbing Speed Horizontal
4=Climbing Speed Upward
1=Collides With Projectiles
1=Collides With Solid Material When Dead
1=Collision Class
0=Contrail Location X Alive
0=Contrail Location X Dead
0=Contrail Location X Dying
0=Contrail Location X Random Alive
0=Contrail Location X Random Dead
0=Contrail Location X Random Dying
0=Contrail Location Y Alive
0=Contrail Location Y Dead
0=Contrail Location Y Dying
0=Contrail Location Y Random Alive
0=Contrail Location Y Random Dead
0=Contrail Location Y Random Dying
2=Delay Between Contrails Alive
2=Delay Between Contrails Dead
2=Delay Between Contrails Dying
60=Delay Between Random Sounds
0=Delay Between Random Sounds Random
7=Delay Between Weapon Changes
0.05=Fall Back Deceleration Multiplier
0=Falling Damage
2=Flying Upward Acceleration Rate
1.2=Gravitational Acceleration Rate
1.95=Horizontal Acceleration Rate
2.2=Horizontal Deceleration Rate
500=Initial Hit Points
0=Injures All Other Characters By Touching Them
1=Injures Lighter Characters By Touching Them
38=Invincibility Duration After Being Hit
0=Is A Platform
0=Is A Platform When Dead
1.7=Jump High Gravity Multiplier
12=Jumping Speed
0=Knee Bend When Jumping
5=Knee Bend When Landing
24=Maximum Downward Speed
500=Maximum Hit Points
12=Maximum Horizontal Speed
8=Maximum Step Up
18=Maximum Super Speed
15=Maximum Vertical Speed
100=Noisiness While Climbing
190=Noisiness While Jumping Up
300=Noisiness While Landing
250=Noisiness While Running
0=Passengers Cant Jump Off While In Motion
0=Passengers Cant Walk Off While In Motion
0.87=Slides Down Slopes Alive
0.45=Slides Down Slopes Dead
0.4=Slides Down Slopes Falling Back
0.25=Slipperiness
0.5=Sticks to Platforms
10=Stomp Launch Speed
0=Supports Shell Casings
5=Touch Damage Inflicted
380=Touch Damage Fall Back Amount
380=Touch Damage Launch Factor
0=Touch Damage Resistance Horizontal
0=Touch Damage Resistance Vertical
1=Touch Damage Rises When Player Is Moving
1=Triggers Animated Scenery
0=Wall Jump Length
0=Wall Jump Speed Out
0=Wall Jump Speed Up
110=Weight
90=Weight When Dying
1=Has Standard Gun
0=Has Homing Gun
0=Has Grenade Launcher
0=Has Spreader Gun
0=Has Laser Weapon
0=Has Weapon 6
0=Has Weapon 7
0=Has Weapon 8
0=Has Weapon 9
0=Has Weapon 10
0=Has Weapon 11
0=Has Weapon 12
0=Has Weapon 13
0=Has Weapon 14
0=Has Weapon 15
200=Ammo For Standard Gun
0=Ammo For Homing Gun
0=Ammo For Grenade Launcher
0=Ammo For Spreader Gun
0=Ammo For Laser Weapon
0=Ammo For Weapon 6
0=Ammo For Weapon 7
0=Ammo For Weapon 8
0=Ammo For Weapon 9
0=Ammo For Weapon 10
0=Ammo For Weapon 11
0=Ammo For Weapon 12
0=Ammo For Weapon 13
0=Ammo For Weapon 14
0=Ammo For Weapon 15
10000=Maximum Ammo For Standard Gun
10000=Maximum Ammo For Homing Gun
10000=Maximum Ammo For Grenade Launcher
10000=Maximum Ammo For Spreader Gun
10000=Maximum Ammo For Laser Weapon
10000=Maximum Ammo For Weapon 6
10000=Maximum Ammo For Weapon 7
10000=Maximum Ammo For Weapon 8
10000=Maximum Ammo For Weapon 9
10000=Maximum Ammo For Weapon 10
10000=Maximum Ammo For Weapon 11
10000=Maximum Ammo For Weapon 12
10000=Maximum Ammo For Weapon 13
10000=Maximum Ammo For Weapon 14
10000=Maximum Ammo For Weapon 15
